Anthony Mathieu
Software engineer based in Grenoble 🇫🇷
Also game developer in my spare time.
Email | Phone | LinkedIn | GitHub
💻 Software Engineering Experience
Firmware Engineer @ SiPearl (Nov 2023 - Now)
Semiconductor company building the European high-performance low-power microprocessor dedicated to AI inference and supercomputing.
- Maintained internal tools in Python.
- Designed and implemented unit and functional tests for drivers.
- Integrated driver-related tests in CI.
Development Engineer - Algorithm @ Q-linea (Dec 2018 - Jun 2023)
Innovative medical device company that aims to vastly reduce the time to optimal therapy.
- Developed and maintained an automated pipeline for in-house data analysis.
- Designed and implemented a support system for the internal data analysis pipeline.
- Co-developed and validated a semi-automated pipeline for summarising clinical study results.
- Co-designed and implemented a database for clinical sensitive data.
- Built and maintained several data analysis computers operating in microbiology lab.
Junior Developer (Internship) @ Keolabs (Apr 2016 - Oct 2016)
Testing tools provider for smart cards and contactless technologies.
- Ported and optimised hardware testing scripts in Python for ContactLAB and ProxiLAB.
- Ported, completed and optimised anti-regression test suite in Python for
ContactLAB.
🎮 Game Development Experience
Lead Programer @ Scientific Game Jam (2020)
Bin Saver - Team Retard à terre
Educational VR game running on Unreal Engine 4.
- Tutored my two developer teammate.
- Developed some game logic including combo-dependent logic.
Lead Programer @ Scientific Game Jam (2019)
Spin Out - Team Char’Latent
Endless runner game running on Unreal Engine 4.
- Developed all game mechanics.
- Developed a simple procedural generation of splines.
Lead Programer @ Scientific Game Jam (2018)
Vortex Lab - Team Arn’Hackers
3D platform game running on Unreal Engine 4.
- Developed most game mechanics.
- Developed a simple AI for a follower drone NPC.
Gameplay Programer @ Scientific Game Jam (2017)
Elec’scape - Team S-Kro
3D puzzle game about electronic running on Unreal Engine 4.
- Developed game mechanics including puzzle completion verification,
grabbing and throwing objects, snapping of interactive objects to environment.
👨🏻🏫 Teaching Experience
Advanced Algorithmic Instructor @ SUPINFO (Oct 2016 - Jun 2017)
2nd-year course about algorithm complexity and dynamic programming principles.
- Gave all the lectures for the course.
- Assisted students and corrected practicals.
- Corrected the exams for students from multiple campuses.
C development Instructor @ SUPINFO (Feb 2017 - Jun 2017)
1st-year course on development using C.
- Gave a lecture about basic variable types and pointers.
- Assisted students during practicals.
💬 Languages
🇬🇧 English: C2
🇫🇷 French: Native
🇸🇪 Swedish: B1
🎓 Education
Master-Level Courses in Computer Science
Uppsala Universitet - Uppsala, Sweden (2017-2018)
Advanced Software Design, Artificial Intelligence, Natural Computation Methods for Machine Learning
Bachelor of Science in Computer science
SUPINFO - Grenoble, France (2015-2017)
SUPINFO Certified Trainer
SUPINFO - Grenoble, France (2016)
Consisted of 3 days of training on teaching methods ending with a lecture-like examination.
SUPINFO Technical Certification in Advanced Algorithmics
SUPINFO - Grenoble, France (2016)
Extra proficiency test for the 2nd year course on advanced algorithmics.
SUPINFO Technical Certification in C Language
SUPINFO - Grenoble, France (2016)
Extra proficiency test for the 1st year course on C development.
International Bachelor Program for Physics, Chemistry and Mathematics
Université Joseph Fourier - Grenoble, France (2014-2015)